Hi! I'm trying to upgrade our app (quite heavy) to MS 2015 (from MS 2013). I see very large memory leak that's related to graphs. It looks like direct3d engines are leaking memory (do you use both d3d 9 and d3d 10?), as well as wpfgfx_v0400. Basically in couple of hours it leaks around 4G of memory.
Are you aware of such leaks? Any ideas how to debug this?
It's possible that we're doing something wrong (we did few hacks here and there), but we didn't have such issues with MS 2013...